Journal: Artificial Intelligence

Found 38 papers in total
Qualitative decision under uncertainty: Back to expected utility
2005,
Different qualitative models have been proposed for decision under uncertainty in...
Decision making on the sole basis of statistical likelihood
2005,
This paper presents a new axiomatic decision theory for choice under uncertainty....
Hybrid backtracking bounded by tree-decomposition of constraint networks
2003,
We propose a framework for solving CSPs based both on backtracking techniques and on...
BOB: Improved winner determination in combinatorial auctions and generalizations
2003,
Combinatorial auctions can be used to reach efficient resource and task allocations in...
A fuzzy constraint based model for bilateral, multi-issue negotiations in semi-competitive environments
2003,
This paper develops a fuzzy constraint based model for bilateral multi-issue...
Fuzzy constraint networks for signal pattern recognition
2003,
This paper deals with representation and reasoning on information concerning the...
Controlling the learning process of real-time heuristic search
2003,
Real-time search provides an attractive framework for intelligent autonomous agents,...
Problem difficulty for tabu search in job-shop scheduling
2003,
Tabu search algorithms are among the most effective approaches for solving the...
Disjoint pattern database heuristics
2002,
We describe a new technique for designing more accurate admissible heuristic...
A probabilistic approach to solving crossword puzzles
2002,
We attacked the problem of solving crossword puzzles by computer: given a set of clues...
A hierarchical approach to computer Hex
2002,
Hex is a beautiful game with simple rules and a strategic complexity comparable to...
Computer shogi
2002,
This paper describes the current state of the art in computer shogi. Shogi (Japanese...
Computer Go
2002,
Computer Go is one of the biggest challenges faced by game programmers. This survey...
Programming backgammon using self-teaching neural nets
2002,
TD-Gammon is a neural network that is able to teach itself to play backgammon solely...
The challenge of poker
2002,
Poker is an interesting test-bed for artificial intelligence research. It is a game of...
World-championship-caliber Scrabble
2002,
Computer Scrabble programs have achieved a level of performance that exceeds that of...
Games solved: Now and in the future
2002,
In this article we present an overview on the state of the art in games solved in the...
Parallel randomized Best-First Minimax Search
2002,
We describe a novel parallel randomized search algorithm for two-player games. The...
Ensembling neural networks: Many could be better than all
2002,
Neural network ensemble is a learning paradigm where many neural networks are jointly...
Local search with constraint propagation and conflict-based heuristics
2002,
Search algorithms for solving CSP (Constraint Satisfaction Problems) usually fall into...
Abstracting soft constraints: Framework, properties, examples
2002,
Soft constraints are very flexible and expressive. However, they are also very complex...
Algorithm for optimal winner determination in combinatorial auctions
2002,
Combinatorial auctions, that is, auctions where bidders can bid on combinations of...
Evaluating new options in the context of existing plans
2001,
This paper contributes to the foundations of a theory of rational choice for...
The effect of mobility on minimaxing of game trees with random leaf values
2001,
Random minimaxing, introduced by Beal and Smith is the process of using a random...
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