| Article ID: | iaor20032935 |
| Country: | United States |
| Volume: | 134 |
| Issue: | 1/2 |
| Start Page Number: | 145 |
| End Page Number: | 179 |
| Publication Date: | Jan 2002 |
| Journal: | Artificial Intelligence |
| Authors: | Muller M. |
| Keywords: | optimization, artificial intelligence |
Computer Go is one of the biggest challenges faced by game programmers. This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain. Along with a summary of the development of computer Go in recent years, areas for future research are pointed out.