Article ID: | iaor20032938 |
Country: | United States |
Volume: | 134 |
Issue: | 1/2 |
Start Page Number: | 241 |
End Page Number: | 275 |
Publication Date: | Jan 2002 |
Journal: | Artificial Intelligence |
Authors: | Sheppard B. |
Keywords: | artificial intelligence, optimization |
Computer Scrabble programs have achieved a level of performance that exceeds that of the strongest human players. MAVEN was the first program to demonstrate this against human opposition. Scrabble is a game of imperfect information with a large branching factor. The techniques successfully applied in two-player games such as chess do not work here. MAVEN combines a selective move generator, simulations of likely game scenarios, and the B* algorithm to produce a world-championship-caliber Scrabble-playing program.