Games, critical paths and assignment problems in permutation flow shops and cyclic scheduling flow line environments

Games, critical paths and assignment problems in permutation flow shops and cyclic scheduling flow line environments

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Article ID: iaor1993109
Country: United Kingdom
Volume: 43
Issue: 3
Start Page Number: 241
End Page Number: 258
Publication Date: Mar 1992
Journal: Journal of the Operational Research Society
Authors: , ,
Keywords: game theory
Abstract:

In this paper the authors address the non-preemptive flow shop scheduling problem for makespan minimization in a new modelling framework. A lower bound generation scheme is developed by using appropriately defined linear assignment problems and, based on this new approach, a special class of permutation flow shop problems is identified. The authors present a game theoretic interpretation of the present modelling approach which leads to an integer programming formulation of the scheduling problem. A new branch and bound scheme is developed based on these results. The major advantage of the present modelling framework and branch-and-bound approach is that it can be easily extended to address a general class of cyclic scheduling problems for production flow lines with blocking. After a discussion of this extension, the authors report on computational experience that indicates the very satsifactory performance of the new optimal solution procedure for cyclic scheduling with finite capacity buffers.

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