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Alan Washburn
Information about the author Alan Washburn will soon be added to the site.
Found
14 papers
in total
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An exact method for finding shortest routes on a sphere, avoiding obstacles
2016
On the surface of a sphere, we take as inputs two points, neither of them contained in...
Allocation of clearance assets in IED warfare
2011
This article deals with the optimal allocation of mine clearance resources to a...
Piled-slab searches
2006
This paper deals with the conflict between simplicity and optimality in searching for...
Shoot-look-shoot: a review and extension
2004
We consider the optimal use of information in shooting at a collection of targets,...
A sequential Bayesian generalization of the Jelinski–Moranda software reliability model
2006
The Jelinski–Moranda model of software reliability is generalized by introducing...
The bang–soak theory of missile attack and terminal defense
2005
This paper describes a spreadsheet-level model for analyzing attacks by a small, mixed...
Diffuse Gaussian multiple-shot patterns
2003
When multiple weapons are aimed against a single target, it is sometimes effective to...
A new kind of fictitious play
2001
Gass, Zafra, and Qiu introduce a modified version of fictitious play for matrix games...
Two-person zero-sum games for network interdiction
1995
A single evader attempts to traverse a path between two nodes in a network while a...
Two-person zero-sum games for network interdiction
1995
A single evader attempts to traverse a path between two nodes in a network while a...
The teachers’ forum: The operations analysis curriculum at the Naval Postgraduate School
1996
The operations analysis curriculum at the Naval Postgraduate School has responded to a...
Energy-constrained pursuit in a fluid
1994
A pursuer ( P) pursues an evader ( E), with each party choosing a speed in ignorance...
Still more pulling on the goalie
1991
Once again the goalie is taken to task for staying in the game too long. This time...
Excess games
1989
This paper considers a two-person constant sum game in which a prize with value 1 goes...
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