Article ID: | iaor201110089 |
Volume: | 48 |
Issue: | 7 |
Start Page Number: | 303 |
End Page Number: | 312 |
Publication Date: | Oct 2011 |
Journal: | Information & Management |
Authors: | Guo Yue, Barnes Stuart |
Keywords: | behaviour |
Virtual worlds are an emerging online transaction context in which millions of players around the world participate and trade virtual items with one another. However, little research has been conducted into purchase behavior in this new context. To address this gap, we developed and tested a conceptual model of purchase behavior in virtual worlds using a combination of existing and new constructs. An online survey was conducted within Second Life (