| Article ID: | iaor19921437 |
| Country: | Japan |
| Volume: | 34 |
| Issue: | 2 |
| Start Page Number: | 222 |
| End Page Number: | 228 |
| Publication Date: | Jun 1991 |
| Journal: | Journal of the Operations Research Society of Japan |
| Authors: | Kamiya Kazuya, Talman Dolf |
| Keywords: | programming: mathematical |
This paper proposes a simplicial algorithm to find a core element for balanced games without side payments. The algorithm subdivides an appropriate simplex into smaller simplices and generates from an arbitrarily chosen point a sequence of adjacent simplices of variable dimension. Within a finite number of iterations the algorithm finds a simplex yielding an approximating core element. If the accuracy of approximation is not satisfactory, the algorithm can be restarted with a smaller mesh size in order to improve the accuracy.