Article ID: | iaor20023331 |
Country: | United States |
Volume: | MR-1155-A |
Start Page Number: | 1 |
End Page Number: | 116 |
Publication Date: | Jan 2001 |
Journal: | RAND-Arroyo Center |
Authors: | Gordon J., Darilek Richard, Perry W., Bracken J., Nichiporuk B. |
Keywords: | information, game theory, measurement |
This report develops a limited set of Information-Age measures of effectiveness (MOEs) in an attempt to spark the development of many more such measures, which will be needed in the future to quantify the value of information in military operations, including combat. We first construct a probability model of knowledge. With this model serving as the theoretical basis for much of what follows, we return to the familiar and more traditional analytic tools of game theory and Lanchester equations to gain insights into the real effects of information on combat outcomes. Then we use these insights, as well as the probability model of knowledge, to develop various analytic relationships that support particular concepts of operations and that incorporate information metrics. Specifically, we develop a new knowledge-based MOE, battlespace control, for the concept of dominant maneuver. We also explore the feasibility of developing new MOEs for stability operations.