Article ID: | iaor20012597 |
Country: | United Kingdom |
Volume: | 9 |
Issue: | 2 |
Start Page Number: | 60 |
End Page Number: | 71 |
Publication Date: | Jun 2000 |
Journal: | European Journal of Information Systems |
Authors: | Gallagher S., Webb B. |
Keywords: | computers: information |
We have identified two paradigms in multimedia systems design based on the software engineering and graphic design approaches. Our aim is to better inform methodological development in the field. We argue that unless and until the underlying paradigm of each community is understood, attempts to develop specific multimedia methods will be sub-optimal. ‘Paradigm’ is defined in the Kuhnian sense of a ‘disciplinary matrix’ that is composed of those shared beliefs and values that guide a ‘community’ of theorists and practitioners. This paper is based on analyses of several textbooks from both disciplines and also on interviews with software engineers and graphic designers who are actively engaged in the development of digital interactive multimedia (DIM). The results indicate that (a) Kuhn's concept of paradigm is a useful mechanism through which to examine the knowledge and approaches of these two design disciplines