Article ID: | iaor20002426 |
Country: | Japan |
Volume: | 43 |
Issue: | 5 |
Start Page Number: | 236 |
End Page Number: | 243 |
Publication Date: | May 1999 |
Journal: | Systems, Control and Information |
Authors: | Sakawa Masatoshi, Nishizaki Ichiro |
Keywords: | game theory, decision, programming: linear |
In this paper, we review some solution concepts to linear programming problems with two decision makers, and then explain interactive fuzzy programming for two-level linear programming problems. In the interactive method, after determining the fuzzy goals of the decision makers at all levels, a satisfactory solution is derived efficiently by updating the satisfactory degrees of decision makers with considerations of overall satisfactory balance between both levels. An illustrative numerical example for a two-level linear programming problem is provided.