Article ID: | iaor2000892 |
Country: | Japan |
Volume: | J82-B |
Issue: | 4 |
Start Page Number: | 530 |
End Page Number: | 539 |
Publication Date: | Apr 1999 |
Journal: | Transactions of the Institute of Electronics, Information and Communication Engineers |
Authors: | Yamaoka Katsunori, Sugawara Shinji, Sakai Yoshinori |
Keywords: | communication, gaming |
This paper proposes the new distributed control method for the connection oriented type packet network, where a number of connections must be established at the same time, and each connection has different characteristics, for example, different allowable delay or different traffic density. In the proposed method, the routing and priority control based on Game Theory are applied, where two players, a connection player and a network player play the game based on Mini-max principle. The computer simulation shows that the proposed method can decrease the number of packet losses caused by transmission delay.