| Article ID: | iaor199578 |
| Country: | United Kingdom |
| Volume: | 32 |
| Issue: | 6 |
| Start Page Number: | 1451 |
| End Page Number: | 1476 |
| Publication Date: | Jun 1994 |
| Journal: | International Journal of Production Research |
| Authors: | Leon V.J., Wu S.D., Storer R.H. |
| Keywords: | game theory |
A methodology inspired by a game-theoretic view of the on-line control problem for job-shops is developed which allows the use of static off-line schedules in uncertain environments, and the explicit incorporation of deterministic and stochastic information concerning future disturbances. A discrete event dynamic system representation is used to formulate the control problem. The control objectives are to minimize expected makespan and deviations from an off-line schedule. Computational tractability is achieved through a graph-theoretic decomposition of the job-shop scheduling problem, the development of fast rescheduling heuristics, and efficient sampling of future events. A heuristic search algorithm is developed for problem resolution. Experimental results show that the methodology significantly outperforms existing control methods such as ‘total rescheduling’ and ‘right-shift.’ Most importantly, the control methodology demonstrates consistent performance and small CPU time requirements throughout the tests.