Sequencing Games with Slack Due Windows and Group Technology Considerations

Sequencing Games with Slack Due Windows and Group Technology Considerations

0.00 Avg rating0 Votes
Article ID: iaor2017867
Volume: 68
Issue: 2
Start Page Number: 121
End Page Number: 133
Publication Date: Feb 2017
Journal: J Oper Res Soc
Authors: , , , ,
Keywords: queues: applications, simulation
Abstract:

We study sequencing situations in which the customers are initially sequenced to be served by a single server. We consider both slack due windows and group technology simultaneously. We introduce two division rules to divide among the customers the cost saving from resequencing the customers to follow the optimal sequence and characterize the rules axiomatically. Applying cooperative game theory to analyze the sequencing games corresponding to the sequencing situations, we use the theory’s solution concepts to solve the games.

Reviews

Required fields are marked *. Your email address will not be published.