Article ID: | iaor2017478 |
Volume: | 63 |
Issue: | 7 |
Start Page Number: | 562 |
End Page Number: | 576 |
Publication Date: | Oct 2016 |
Journal: | Naval Research Logistics (NRL) |
Authors: | McLemore Connor, Gaver Donald, Jacobs Patricia |
Keywords: | simulation, decision, game theory |
This article describes the Distributed Interaction Campaign Model (DICM), an exploratory campaign analysis tool and asset allocation decision‐aid for managing geographically distributed and swarming naval and air forces. The model is capable of fast operation, while accounting for uncertainty in an opponent's plan. It is intended for use by commanders and analysts who have limited time for model runs, or a finite budget. The model is purpose‐built for the Pentagon's Office of Net Assessment, and supports analysis of the following questions: What happens when swarms of geographically distributed naval and air forces engage each other and what are the key elements of the opponents’ force to attack? Are there changes to force structure that make a force more effective, and what impacts will disruptions in enemy command and control and wide‐area surveillance have? Which insights are to be gained by fast exploratory mathematical/computational campaign analysis to augment and replace expensive and time‐consuming simulations? An illustrative example of model use is described in a simple test scenario.