Route vs. Segment: An Experiment on Real-Time Travel Information in Congestible Networks

Route vs. Segment: An Experiment on Real-Time Travel Information in Congestible Networks

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Article ID: iaor201526644
Volume: 24
Issue: 6
Start Page Number: 947
End Page Number: 960
Publication Date: Jun 2015
Journal: Production and Operations Management
Authors: , ,
Keywords: decision, programming: dynamic, game theory, networks, learning, markov processes
Abstract:

We report the results of an experimental study of route choice in congestible networks with a common origin and common destination. In one condition, in each round of play network users independently committed themselves at the origin to a three‐segment route; in the other condition, they chose route segments sequentially at each network junction upon receiving en route information. At the end of each round, players received ex‐post complete information about the distribution of the route choices. Although the complexity of the network defies analysis by common users, traffic patterns in both conditions converged rapidly to the equilibrium solution. We account for the observed results by a Markov adaptive learning model postulating regret minimization and inertia. We find that subjects' learning behavior was similar across conditions, except that they exhibited more inertia in the condition with en route information.

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