Transfer Implementation in Congestion Games

Transfer Implementation in Congestion Games

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Article ID: iaor201526267
Volume: 5
Issue: 2
Start Page Number: 228
End Page Number: 238
Publication Date: Jun 2015
Journal: Dynamic Games and Applications
Authors:
Keywords: transportation: road, networks, optimization, networks: flow, economics
Abstract:

We study an implementation problem faced by a planner who can influence selfish behavior in a roadway network. It is commonly known that Nash equilibrium does not necessarily minimize the total latency on a network and that levying a tax on road users that is equal to the marginal congestion effect each user causes implements the optimal latency flow. This holds, however, only under the assumption that taxes have no effect on the utility of the users. In this paper, we consider taxes that satisfy the budget balance condition and that are therefore obtained using a money transfer among the network users. Hence at every state the overall taxes imposed upon the users sum up to zero. We show that the optimal latency flow can be guaranteed as a Nash equilibrium using a simple, easily computable transfer scheme that is obtained from a fixed matrix. In addition, the resulting game remains a potential game, and the levied tax on every edge is a function of its congestion.

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