| Article ID: | iaor20126933 |
| Volume: | 82 |
| Issue: | 12 |
| Start Page Number: | 2971 |
| End Page Number: | 2981 |
| Publication Date: | Aug 2012 |
| Journal: | Mathematics and Computers in Simulation |
| Authors: | Plaza ngel, Falcn Sergio, Surez Jos P, Abad Pilar |
| Keywords: | graphs |
In this paper we present a local refinement algorithm based on the longest‐edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non‐conforming nodes per edge presented. We describe the algorithm and provide a study of the efficiency (cost analysis) of the triangulation refinement problem. The algorithm presented, and its associated triangle partition, afford a valid strategy to refine triangular meshes. Some numerical studies are analysed together with examples of applications in the field of mesh refinement.