A local refinement algorithm for the longest‐edge trisection of triangle meshes

A local refinement algorithm for the longest‐edge trisection of triangle meshes

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Article ID: iaor20126933
Volume: 82
Issue: 12
Start Page Number: 2971
End Page Number: 2981
Publication Date: Aug 2012
Journal: Mathematics and Computers in Simulation
Authors: , , ,
Keywords: graphs
Abstract:

In this paper we present a local refinement algorithm based on the longest‐edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non‐conforming nodes per edge presented. We describe the algorithm and provide a study of the efficiency (cost analysis) of the triangulation refinement problem. The algorithm presented, and its associated triangle partition, afford a valid strategy to refine triangular meshes. Some numerical studies are analysed together with examples of applications in the field of mesh refinement.

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