On the complexity of problems on simple games

On the complexity of problems on simple games

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Article ID: iaor20127592
Volume: 45
Issue: 4
Start Page Number: 295
End Page Number: 314
Publication Date: Oct 2011
Journal: RAIRO - Operations Research
Authors: , , ,
Keywords: complexity, voting
Abstract:

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes‐no voting system is a set of rules that specifies exactly which collections of ‘yea’ votes yield passage of the issue at hand. Each of these collections of ‘yea’ voters forms a winning coalition. We are interested in performing a complexity analysis on problems defined on such families of games. This analysis as usual depends on the game representation used as input. We consider four natural explicit representations: winning, losing, minimal winning, and maximal losing. We first analyze the complexity of testing whether a game is simple and testing whether a game is weighted. We show that, for the four types of representations, both problems can be solved in polynomial time. Finally, we provide results on the complexity of testing whether a simple game or a weighted game is of a special type. We analyze strongness, properness, weightedness, homogeneousness, decisiveness and majorityness, which are desirable properties to be fulfilled for a simple game. Finally, we consider the possibility of representing a game in a more succinct and natural way and show that the corresponding recognition problem is hard.

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