Loss‐aware DR‐based update scheduling for improving consistency in DVEs

Loss‐aware DR‐based update scheduling for improving consistency in DVEs

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Article ID: iaor20124343
Volume: 6
Issue: 3
Start Page Number: 164
End Page Number: 178
Publication Date: Aug 2012
Journal: Journal of Simulation
Authors: , , ,
Keywords: networks, networks: scheduling, allocation: resources
Abstract:

Maintaining a consistent presentation of the virtual world among participants is a fundamental problem in the distributed virtual environment. The problem is exacerbated due to the limited network bandwidth and error‐prone transmission. Using the metric of time‐space inconsistency (TSI), we analytically derive the impact of message loss on TSI when using a dead reckoning (DR)‐based update mechanism. To improve consistency, a naive algorithm and a compensation algorithm for update scheduling are proposed, in which expected spatial difference and expected TSI are, respectively, calculated by taking message loss into account. Using these algorithms, a budget‐based mechanism is developed to meet the network bandwidth constraint. We show through experiments using a racing car game that the budget‐based mechanism using the compensation algorithm makes the best use of available network bandwidth to reduce the inconsistency and its impact on the participants, and ensures fairness among participants in spite of widely varying message loss rates.

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