Article ID: | iaor20121087 |
Volume: | 32 |
Issue: | 1 |
Start Page Number: | 73 |
End Page Number: | 86 |
Publication Date: | Jan 2002 |
Journal: | Algorithmica |
Authors: | Gusfield , Martel |
Keywords: | programming: linear, networks: flow, game theory |
Identifying the teams that are already eliminated from contention for first place of a sports league, is a classic problem that has been widely used to illustrate the application of linear programming and network flow. In the classic setting each game is played between two teams and the first place goes to the team with the greatest total wins. Recently, two papers detailed a surprising structural fact in the classic setting: At any point in the season, there is a computable threshold