Computing Approximate Shortest Paths on Convex Polytopes

Computing Approximate Shortest Paths on Convex Polytopes

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Article ID: iaor20121007
Volume: 33
Issue: 2
Start Page Number: 227
End Page Number: 242
Publication Date: Jun 2002
Journal: Algorithmica
Authors: , ,
Keywords: heuristics
Abstract:

The algorithms for computing a shortest path on a polyhedral surface are slow, complicated, and numerically unstable. We have developed and implemented a robust and efficient algorithm for computing approximate shortest paths on a convex polyhedral surface. Given a convex polyhedral surface P in eals 3 , two points s, t ∈ P , and a parameter \eps > 0 , it computes a path between s and t on P whose length is at most (1+\eps) times the length of the shortest path between those points. It constructs in time O(n/\sqrt \eps ) a graph of size O(1/\eps 4 ) , computes a shortest path on this graph, and projects the path onto the surface in O(n/\eps) time, where n is the number of vertices of P . In the postprocessing step we have added a heuristic that considerably improves the quality of the resulting path.

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