Sampled fictitious play for approximate dynamic programming

Sampled fictitious play for approximate dynamic programming

0.00 Avg rating0 Votes
Article ID: iaor20114711
Volume: 38
Issue: 12
Start Page Number: 1705
End Page Number: 1718
Publication Date: Dec 2011
Journal: Computers and Operations Research
Authors: , ,
Keywords: learning
Abstract:

Sampled fictitious play (SFP) is a recently proposed iterative learning mechanism for computing Nash equilibria of non‐cooperative games. For games of identical interests, every limit point of the sequence of mixed strategies induced by the empirical frequencies of best response actions that players in SFP play is a Nash equilibrium. Because discrete optimization problems can be viewed as games of identical interests wherein Nash equilibria define a type of local optimum, SFP has recently been employed as a heuristic optimization algorithm with promising empirical performance. However, there have been no guarantees of convergence to a globally optimal Nash equilibrium established for any of the problem classes considered to date. In this paper, we introduce a variant of SFP and show that it converges almost surely to optimal policies in model‐free, finite‐horizon stochastic dynamic programs. The key idea is to view the dynamic programming states as players, whose common interest is to maximize the total multi‐period expected reward starting in a fixed initial state. We also offer empirical results suggesting that our SFP variant is effective in practice for small to moderate sized model‐free problems.

Reviews

Required fields are marked *. Your email address will not be published.