Deploying a massively multiplayer online game with a low‐latency server infrastructure

Deploying a massively multiplayer online game with a low‐latency server infrastructure

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Article ID: iaor20111950
Volume: 12
Issue: 1
Start Page Number: 35
End Page Number: 47
Publication Date: Mar 2011
Journal: Information Technology and Management
Authors: ,
Keywords: programming: integer, heuristics
Abstract:

The massively multiplayer online game (MMOG) industry has become an important e‐commerce segment due to its impact on the economy. A MMOG requires the deployment of dozens to hundreds of n‐tiered servers around the world to support millions of concurrent players. A slow response time stemming from an ill‐designed network infrastructure could render the game noncompetitive in the marketplace. This study proposes a mixed integer program aimed at identifying nodes on a broadband provider’s backbone network for hosting a MMOG so that the game distributor’s revenue is maximized while meeting the throughput, the latency, and the budget requirements. A heuristic for solving the model is presented with an experiment to measure its solution quality and speed.

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