Dynamic programming and the evaluation of gaming designs

Dynamic programming and the evaluation of gaming designs

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Article ID: iaor20104065
Volume: 23
Issue: 2
Start Page Number: 124
End Page Number: 135
Publication Date: Jul 2010
Journal: OR Insight
Authors:
Keywords: programming: dynamic
Abstract:

Since their invention before the beginning of the last century, slot machines have evolved to become the most profitable form of gambling activity for land-based casinos. Now the potential exists for an analogous development in the online gaming world – where the number of virtual ‘slots’ is effectively limitless. In this article we focus on the economic evaluation of slots – particularly that of a mainstay routine of many contemporary gaming designs, HI-LO. Decision tree analysis was used for a previous evaluation of HI-LO. In contrast the assessment that follows is based on a stochastic dynamic programming (DP) (backward recursion) analysis – the default methodology in the industry. Corresponding results for a real-life test application confirm the superiority of the DP approach.

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