| Article ID: | iaor2008360 |
| Country: | Netherlands |
| Volume: | 38 |
| Issue: | 2 |
| Start Page Number: | 181 |
| End Page Number: | 199 |
| Publication Date: | Jun 2007 |
| Journal: | Journal of Global Optimization |
| Authors: | Smith J. Cole, Lim Churlzu, Sudargho Fransisca |
| Keywords: | game theory, networks, programming: integer |
We examine the problem of building or fortifying a network to defend against enemy attacks in various scenarios. In particular, we examine the case in which an enemy can destroy any portion of any arc that a designer constructs on the network, subject to some interdiction budget. This problem takes the form of a three-level, two-player game, in which the designer acts first to construct a network and transmit an initial set of flows through the network. The enemy acts next to destroy a set of constructed arcs in the designer's network, and the designer acts last to transmit a final set of flows in the network. Most studies of this nature assume that the enemy will act optimally; however, in real-world scenarios one cannot necessarily assume rationality on the part of the enemy. Hence, we prescribe optimal network design algorithms for three different profiles of enemy action: an enemy destroying arcs based on capacities, based on initial flows, or acting optimally to minimize our maximum profits obtained from transmitting flows.