An inspection game: Taking account of fulfillment probabilities of players' aims

An inspection game: Taking account of fulfillment probabilities of players' aims

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Article ID: iaor20072686
Country: United States
Volume: 53
Issue: 8
Start Page Number: 761
End Page Number: 771
Publication Date: Dec 2006
Journal: Naval Research Logistics
Authors: , ,
Keywords: military & defence, game theory, search, law & law enforcement
Abstract:

This paper deals with an inspection game of customs and a smuggler. The customs can take two options of assigning a patrol or not. The smuggler has two strategies of shipping its cargo of contraband or not. Two players have several opportunities to take actions during a limited number of days. When both players do, there are some possibilities that the customs captures the smuggler and, simultaneously, the smuggler possibly makes a success of the smuggling. If the smuggler is captured or there remain no days for playing the game, the game ends. In this paper, we formulate the problem into a multi-stage two-person zero-sum stochastic game and investigate some characteristics of the equilibrium solution, some of which are given in a closed form in a special case. There have been some studies so far on the inspection game. However, some consider the case that the smuggler has only one opportunity of smuggling or the perfect-capture case that the customs can certainly arrest the smuggler on patrol, and others think of a recursive game without the probabilities of fulfilling the players' purposes. In this paper, we consider the inspection game taking account of the fulfillment probabilities of the players' aims.

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