| Article ID: | iaor20072444 |
| Country: | United States |
| Volume: | 9 |
| Issue: | 3 |
| Start Page Number: | 17 |
| End Page Number: | 30 |
| Publication Date: | Sep 2004 |
| Journal: | Military Operations Research |
| Authors: | Batta Rajan, Szczerba Robert J., Mishra Seethal |
| Keywords: | queues: applications |
We consider strategies to handle time critical targets in a battlefield. These targets are assumed to be of different priorities. The approach is to model this as a multiple server spatial queue with priorities, where aircraft required to handle the targets are treated as servers. We consider a cutoff policy on servers that keeps some spare aircraft handy to accommodate higher priority targets that arrive in the near-term future. We also explore situations in which it would be worthwhile sending a non-closest aircraft. Further, both first-come-first-served and distance-based aircraft dispatching policies are examined. The three situations (cutoff policy; which aircraft to dispatch; which target to hit) are separately examined using a simulation model. The simultaneous impact of all three situations is also tested. Based on extensive statistical testing and results from a case study we conclude that it is of significant benefit to simultaneously use these policies when managing the dispatch of aircraft in a battlefield environment.