Article ID: | iaor2006305 |
Country: | Netherlands |
Volume: | 137 |
Issue: | 1 |
Start Page Number: | 269 |
End Page Number: | 297 |
Publication Date: | Jul 2005 |
Journal: | Annals of Operations Research |
Authors: | Aubin Jean-Pierre, Seube Nicolas |
We introduce in this paper the concept of “impulse evolutionary game”. Examples of evolutionary games are usual differential games with history (path-dependent differential games), mutational differential games, etc. Impulse evolutionary systems and games cover in particular “hybrid systems” as well as “qualitative systems”. The conditional viability kernel of a constrained set (with a target) is the set of initial states such that for all strategies (regarded as continuous feedbacks) played by the second player, there exists a strategy of the first player such that the associated run starting from this initial state satisfies the constraints until it hits the target. This paper characterizes the concept of conditional viability kernel for “qualitative games” and of conditional valuation function for “qualitative games” maximinimizing an intertemporal criterion. The theorems obtained so far about viability/capturability issues for evolutionary systems, conditional viability for differential games and about impulse and hybrid systems are used to provide characterizations of conditional viability under impulse evolutionary games.