A hypergame study of Operation BARBAROSSA

A hypergame study of Operation BARBAROSSA

0.00 Avg rating0 Votes
Article ID: iaor1991816
Country: Australia
Volume: 9
Issue: 2
Start Page Number: 2
End Page Number: 10
Publication Date: Jun 1990
Journal: ASOR Bulletin
Authors:
Keywords: decision
Abstract:

Decision-making in conflict situations is a most perplexing problem. The parties involved have a variety of aims, some of which are apparently impossible to satisfy simultaneously. Such situations are prone to considerable complexity. Not only do they involve the problems of proposing options and selecting amongst them, in an often fast changing situation, but they also involve the difficulties of identifying the other parties involved and making judgements about their options and preferences. Hence conflicts are notoriously difficult to model in a satisfactory manner. Hypergame Theory is one method of dealing with this type of problem. This paper demonstrates the practical application of such an approach in analysing the preparatory phases of Operation BARBAROSSA, the code name for the German invasion of the Union of Soviet Socialist Republics in 1941.

Reviews

Required fields are marked *. Your email address will not be published.