Cooperation and competition in inventory games

Cooperation and competition in inventory games

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Article ID: iaor20041724
Country: Germany
Volume: 57
Issue: 3
Start Page Number: 481
End Page Number: 493
Publication Date: Jan 2003
Journal: Mathematical Methods of Operations Research (Heidelberg)
Authors: , ,
Keywords: inventory
Abstract:

Inventory cost games are introduced in Meca et al. These games arise when considering the possibility of joint ordering in n-person economic order quantity (EOQ) inventory situations. Moreover, the serial order condition (SOC)-rule is introduced and analysed as a cost allocation rule for this type of situations. In the current paper it is seen that n-person economic production quantity (EPQ) situation with shortages lead to exactly the same class of cost games. Furthermore, an alternative characterization of the SOC-rule is offered, primarily based on a transfer property which constitutes a special form of additivity. Necessary input variables for the SOC-rule are the (optimal) individual average number of orders per time unit in case there is no cooperation. Assuming that these average numbers are observable but not verifiable, we allow the players to select them strategically, while knowing that the SOC-rule will be (consecutively) applied as the cost allocation principle. Necessary and sufficient conditions are provided for the existence (and uniqueness) of a so-called constructive equilibrium in which all players make joint orders.

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