Article ID: | iaor20021076 |
Country: | South Korea |
Volume: | 18 |
Issue: | 1 |
Start Page Number: | 41 |
End Page Number: | 54 |
Publication Date: | May 2001 |
Journal: | Korean Management Science Review |
Authors: | Park Sunghun, Park Jihun |
Keywords: | mobile telephones |
In this paper, we propose a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surface of wave simulation environment. The effect is evaluated as a cost function while the source's position x, y, z work as variables for a parameter optimization. Wave propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a wave source, it receives multiple waves which are reflected from various boundary surfaces in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards: tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surface modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-reflection, and 2-reflection propagation. This approach allows us to save in computation time while achieving reasonable results. But due to the reflection limitation, this approach works best in outdoor environment.