Hit-and-run mixes fast

Hit-and-run mixes fast

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Article ID: iaor20003856
Country: Germany
Volume: 86
Issue: 3
Start Page Number: 443
End Page Number: 461
Publication Date: Jan 1999
Journal: Mathematical Programming
Authors:
Keywords: random number generators
Abstract:

It is shown that the ‘hit-and-run’ algorithm for sampling from a convex body K (introduced by R.L. Smith) mixes in time O*(n2R2/r2), where R and r are the radii of the inscribed and circumscribed balls of K. Thus after appropriate preprocessing, hit-and-run produces an approximately uniformly distributed sample point in time O*(n3), which matches the best known bound for other sampling algorithms. We show that the bound is best possible in terms of R, r and n.

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