Tree data structures for N-body simulation

Tree data structures for N-body simulation

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Article ID: iaor20002580
Country: United States
Volume: 28
Issue: 6
Start Page Number: 1923
End Page Number: 1940
Publication Date: Jun 1999
Journal: SIAM Journal On Computing
Authors:
Abstract:

In this paper, we study data structures for use in N-body simulation. We concentrate on the spatial decomposition tree used in particle-cluster force evaluation algorithms such as the Barnes–Hut algorithm. We prove that a k-d tree is asymptotically inferior to a spatially balanced tree. We show that the worst case complexity of the force evaluation algorithm using a k-d tree is Θ(n log3 n log L) compared with Θ(n log L) for an oct-tree. (L is the separation ratio of the set of points.) We also investigate improving the constant factor of the algorithm and present several methods which improve over the standard oct-tree decomposition. Finally, we consider whether or not the bounding box of a point set should be ‘tight’ and show that it is safe to use tight bounding boxes only for binary decompositions. The results are all directly applicable to practical implementations of N-body algorithms.

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