While graphical solution of 2×n games is described in all OR test books, solution of games of size 3×3 and higher sizes is obtained using simplex method only. This paper describes a method of solving games of size 3×3 graphically. The basic principle is to consider the problem as a three-dimensional model, and to convert it into plan and elevation, thereby obtaining the solution. Each strategy is represented by a plane, and the common point where these planes intersect, is the solution point. The location of the plan of the solution point in relation to the strategies decides the probabilities with which they are to be played, and the height of the solution point gives the value of the game. Extension of this method for solving games of size 3×n is also discussed.