Two-stage competitive location on a tree

Two-stage competitive location on a tree

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Article ID: iaor2000720
Country: Greece
Volume: 11
Issue: 1
Start Page Number: 101
End Page Number: 114
Publication Date: Dec 1997
Journal: Studies In Locational Analysis
Authors: ,
Keywords: game theory
Abstract:

We consider a location problem of two servers called S1 and S2, which must provide an essential service to a set of users located at the nodes of a tree network. The servers belong to different organizations and can locate at any two different points on the tree. S1 locates first at a point x, then S2, knowing x, locates at a point y, y ≠ x. Thereafter, each user select its closest server to attend its demand; ties are broken by some given assignment rule. In this competitive situation, each server wishes to optimize a given globalizing function depending on the distance to that server and the level of demand of the users selecting that server. We analyze this problem as a two-stage location game for which Nash equilibria are obtained by backward induction. In particular, we consider market share and maximum travel time as globalizing functions.

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