Article ID: | iaor19992330 |
Country: | Netherlands |
Volume: | 107 |
Issue: | 2 |
Start Page Number: | 401 |
End Page Number: | 413 |
Publication Date: | Jun 1998 |
Journal: | European Journal of Operational Research |
Authors: | Seredyski Franciszek |
Keywords: | artificial intelligence, game theory |
A new approach to develop parallel and distributed algorithms of scheduling tasks in parallel computers is proposed. A game theoretical model with the use of genetic-algorithms based learning machines called classifier systems as players in a game, serves as a theoretical framework of the approach. Experimental study of such a system shows its self-organizing features and the ability of collective behaviour. Following this approach a parallel and distributed scheduler is described. A simple version of the proposed scheduler has been implemented. Results of the experimental study of the scheduler demonstrate its high performance.