| Article ID: | iaor19992330 |
| Country: | Netherlands |
| Volume: | 107 |
| Issue: | 2 |
| Start Page Number: | 401 |
| End Page Number: | 413 |
| Publication Date: | Jun 1998 |
| Journal: | European Journal of Operational Research |
| Authors: | Seredyski Franciszek |
| Keywords: | artificial intelligence, game theory |
A new approach to develop parallel and distributed algorithms of scheduling tasks in parallel computers is proposed. A game theoretical model with the use of genetic-algorithms based learning machines called classifier systems as players in a game, serves as a theoretical framework of the approach. Experimental study of such a system shows its self-organizing features and the ability of collective behaviour. Following this approach a parallel and distributed scheduler is described. A simple version of the proposed scheduler has been implemented. Results of the experimental study of the scheduler demonstrate its high performance.