Solving the orienteering problem through branch-and-cut

Solving the orienteering problem through branch-and-cut

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Article ID: iaor19991409
Country: United States
Volume: 10
Issue: 2
Start Page Number: 133
End Page Number: 148
Publication Date: Mar 1998
Journal: INFORMS Journal On Computing
Authors: , ,
Keywords: programming: integer, programming: branch and bound
Abstract:

In the Orienteering Problem (OP), we are given an undirected graph with edge weights and node prizes. The problem calls for a simple cycle whose total edge weight does not exceed a given threshold, while visiting a subset of nodes with maximum total prize. This NP-hard problem arises in routing and scheduling applications. We describe a branch-and-cut algorithm for finding an optimal OP solution. The algorithm is based on several families of valid inequalities. We also introduce a family of cuts, called conditional cuts, which can cut off the optimal OP solution, and propose an effective way to use them within the overall branch-and-cut framework. Exact and heuristic separation algorithms are described, as well as heuristic procedures to produce near-optimal OP solutions. An extensive computational analysis on several classes of both real-world and random instances is reported. The algorithm proved to be able to solve to optimality large-scale instances involving up to 500 nodes, within acceptable computing time. This compares favorably with previous published methods.

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