S-modular games, with queueing applications

S-modular games, with queueing applications

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Article ID: iaor19971645
Country: United States
Volume: 21
Issue: 3/4
Start Page Number: 449
End Page Number: 475
Publication Date: Dec 1996
Journal: Queueing Systems
Authors:
Keywords: Nash theory and methods
Abstract:

The notion of S-modularity was developed by Glasserman and Yao in the context of optimal control of queueing networks. S-modularity allows the objective function to be supermodular in some variables and submodular in others. It models both compatible and conflicting incentives, and hence conveniently accommodates a wide variety of applications. This paper introduces S-modularity into the context of n-player noncooperative games. This generalizes the well-known supermodular games of Topkis, where each player maximizes a supermodular payoff function (or equivalently, minimizes a submodular payoff function). The paper illustrates the theory through a variety of applications in queueing systems.

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