A one-dimensional helicopter-submarine game

A one-dimensional helicopter-submarine game

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Article ID: iaor1989231
Country: United States
Volume: 36
Issue: 4
Start Page Number: 479
End Page Number: 490
Publication Date: Aug 1989
Journal: Naval Research Logistics
Authors: ,
Abstract:

The article considers a two-person zero-sum game in which a searcher with b bombs wishes to destroy a mobile hider. The players are restricted to move on a straight line with maximum speeds v and u satisfying v>u>0; neither player can see the other but each knows the other’s initial position. The bombs all have destructive radius R and there is a time lag T between the release of a bomb and the bomb exploding. The searcher gets 1 unit if the hider is destroyed and 0 if he survives. A solution is given for b=1, and extended to b>1 when the time lag is small. Various applications of the game are discussed.

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