The core of discontinuous games

The core of discontinuous games

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Article ID: iaor19941828
Country: Germany
Volume: 22
Start Page Number: 43
End Page Number: 50
Publication Date: Jan 1993
Journal: International Journal of Game Theory
Authors:
Abstract:

The traditional design of cooperative games implicitly assumes that preferences are continuous. However, if agents implement tie breaking procedures, preferences are effectively lexicographic and thus discontinuous. This rouses concern over whether classic core nonemptiness theorems apply in such settings. The paper shows that balanced NTU games may have empty cores when agents have discontinuous preferences. Moreover, exchange economies may lack coalitionally rational trades when consumers implement tie breaking rules, even if these rules are themselves continuous and convex as are all first order preferences. Results are more positive when ‘utility’ is transferable. The paper proves that balancedness is necessary and sufficient to ensure a nonempty core in lexicographic TU games.

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